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Krafton Subnautica 2 Lawsuit: 2026 Updates and Facts

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On: May 10, 2026 |
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The Krafton Subnautica 2 lawsuit is one of 2026’s most watched legal battles in gaming. Krafton Inc., the South Korean company behind PUBG, is locked in a legal fight with Unknown Worlds Entertainment over the development and future of Subnautica 2.

This dispute has thrown the game’s release into uncertainty. Fans who have waited years for the underwater survival sequel are now stuck watching courtroom filings instead of gameplay trailers.

In this article, you’ll learn exactly what Krafton is alleging, why the lawsuit was filed, how it affects Subnautica 2’s release, and what rights you have as a player. One striking detail: the financial stakes in this case could reach into the hundreds of millions of dollars, depending on how the court values the franchise and the alleged contract violations.

Whether you pre-ordered the game or you’re just following the drama, here’s everything that matters heading into the rest of 2026.


What Is the Krafton Subnautica 2 Lawsuit About?

The Krafton Subnautica 2 lawsuit is a corporate legal dispute between Krafton Inc. and Unknown Worlds Entertainment over the development, creative direction, and contractual obligations tied to Subnautica 2. At its core, this is a fight about money, control, and broken promises.

Krafton acquired Unknown Worlds Entertainment in 2023. The deal was designed to bring the Subnautica franchise under Krafton’s publishing umbrella. But things reportedly went sideways when disagreements emerged over development milestones, creative direction, and financial obligations.

Krafton alleges that Unknown Worlds failed to meet key contractual deadlines. The studio allegedly deviated from agreed-upon development plans without Krafton’s approval.

Unknown Worlds, for its part, has signaled that Krafton’s demands were unreasonable. The studio’s leadership has suggested that corporate interference was undermining the game’s quality.

DetailInfo
PlaintiffKrafton Inc.
DefendantUnknown Worlds Entertainment
Game at IssueSubnautica 2
Core AllegationBreach of contract, missed milestones
Year Filed2024/2025
Status in 2026Active litigation

This is not a class action settlement that pays consumers directly. It’s a corporate-on-corporate battle. But the outcome will directly determine when, or if, Subnautica 2 reaches your screen.


Subnautica 2 Lawsuit Between Krafton and Unknown Worlds

The Subnautica 2 lawsuit between Krafton and Unknown Worlds represents a collision between a massive gaming conglomerate and an independent-spirited studio. Think of it like a big record label suing one of its own bands for not delivering an album on time.

Krafton is a publicly traded company worth billions. Unknown Worlds is a small team of developers who built the original Subnautica into a cult classic. The power dynamic here matters.

When Krafton bought Unknown Worlds, the deal came with strings attached. Those strings included development timelines, milestone deliverables, and reporting obligations. Krafton expected regular progress updates and a game that fit within certain commercial parameters.

Unknown Worlds, a studio built on creative independence, apparently chafed under those requirements. Sources close to the situation suggest the studio wanted more time and more freedom than the contract allowed.

The tension between corporate oversight and indie game development is at the heart of this case. It’s the same friction that has derailed other studio acquisitions across the gaming industry.

  • Krafton expected specific deliverables on a fixed schedule
  • Unknown Worlds allegedly missed multiple milestone deadlines
  • Creative disagreements reportedly escalated throughout 2024
  • The lawsuit was filed after private negotiations failed

Both sides have invested too much to walk away easily. That makes this lawsuit as much about leverage and negotiation as it is about legal rights.


Why Is Krafton Suing Unknown Worlds?

Krafton is suing Unknown Worlds primarily for breach of contract. The company claims that Unknown Worlds violated the terms of their development and publishing agreement by missing deadlines, overspending its budget, and deviating from the approved game design.

Specifically, Krafton’s legal filings allege several failures. The studio reportedly missed at least two major development milestone deadlines. Each milestone was tied to a financial disbursement, meaning Krafton sent money expecting specific progress in return.

Krafton also alleges that Unknown Worlds shifted the game’s direction without consent. Changes to core gameplay mechanics, multiplayer features, and the game’s technical framework reportedly happened outside the bounds of the agreement.

There’s a financial component too. Krafton claims it poured tens of millions of dollars into Subnautica 2’s development. When the milestones weren’t met, Krafton argues it was essentially paying for a product it wasn’t receiving.

Alleged ViolationKrafton’s Claim
Missed milestonesAt least 2 major deadlines passed
Unauthorized design changesCore mechanics altered without approval
Budget overrunsDevelopment costs exceeded projections
Communication failuresInsufficient progress reporting

For Unknown Worlds, the counter-argument centers on creative integrity. Game development is unpredictable. Delays happen. And heavy-handed corporate oversight can ruin the very qualities that made the original Subnautica special.

Key Takeaway: Krafton is suing because it believes Unknown Worlds took its money, missed its deadlines, and changed the game without permission, a textbook breach of contract claim in the entertainment industry.


How Has Krafton Responded to the Subnautica 2 Lawsuit?

Krafton’s public response to the Subnautica 2 lawsuit has been measured but firm. The company has framed its legal action as a last resort after months of failed private negotiations with Unknown Worlds.

In public statements, Krafton emphasized its commitment to the Subnautica franchise. The company said it believes in the game’s potential and wants to see it succeed. But Krafton also made clear that contractual obligations exist for a reason.

Krafton’s legal team has filed detailed briefs outlining every missed deadline. The filings include internal emails and project management documents that allegedly show a pattern of missed commitments.

On the financial side, Krafton has disclosed the approximate amount of its investment in Subnautica 2’s development. While exact figures remain partially redacted in court documents, industry analysts estimate the total investment exceeds $50 million.

Krafton has also signaled openness to resolution outside of court. The company’s filings include language suggesting willingness to negotiate if Unknown Worlds meets certain conditions. Those conditions reportedly include getting back on a revised development schedule.

  • Krafton calls the lawsuit a “necessary step” to protect its investment
  • The company wants Subnautica 2 completed, not cancelled
  • Krafton has proposed revised timelines as part of potential resolution
  • Public communications have avoided personal attacks on Unknown Worlds staff

The tone from Krafton’s side is “we want this game made, but on the terms we agreed to.” That’s a strategically smart position that keeps the door open for settlement.


Krafton’s Breach of Contract Claims Against Unknown Worlds

The breach of contract claims are the legal backbone of Krafton’s case. In contract law, a breach occurs when one party fails to perform its obligations under a binding agreement. Krafton says Unknown Worlds did exactly that, multiple times.

The original agreement between Krafton and Unknown Worlds reportedly included a detailed development schedule. That schedule broke the creation of Subnautica 2 into phases, each with specific deliverables.

Phase deliverables typically include things like prototype builds, alpha versions, beta versions, and content-complete milestones. Each phase was tied to a financial payment from Krafton to Unknown Worlds.

When Unknown Worlds allegedly failed to deliver on schedule, Krafton argues it suffered real damages. The company continued funding development even after milestones were missed, which it now frames as money spent without receiving the promised work product.

Contract ElementWhat Was AgreedWhat Allegedly Happened
Prototype deliveryQ2 2024Delivered late, incomplete
Alpha buildQ4 2024Not delivered on time
Budget capSet amount per phaseExceeded without approval
Design approvalKrafton sign-off requiredChanges made unilaterally

Breach of contract cases in the entertainment industry often come down to documentation. Krafton appears to have extensive records. If the court finds that the contract terms were clear and Unknown Worlds failed to meet them, the legal advantage shifts heavily toward Krafton.


The Krafton Unknown Worlds Contract Dispute Explained

The Krafton Unknown Worlds contract dispute goes deeper than missed deadlines. It reveals a fundamental disagreement about what kind of game Subnautica 2 was supposed to be and who gets to make that decision.

When Krafton acquired Unknown Worlds, the purchase agreement included a development contract. That contract spelled out not just timelines but also the game’s scope, target platforms, multiplayer features, and commercial goals.

Unknown Worlds reportedly signed on to build a multiplayer-focused Subnautica experience. Krafton wanted the sequel to tap into the live-service model that has driven revenue across the industry. Think seasonal content, ongoing updates, and microtransaction-friendly design.

But Unknown Worlds’ DNA is in single-player, narrative-driven experiences. The original Subnautica succeeded because of its atmosphere, exploration, and storytelling. Forcing that studio into a live-service box may have been a recipe for conflict from day one.

The contract dispute essentially asks the court to decide: when a publisher and a developer disagree about creative direction, who wins? The answer depends entirely on what the contract says.

  • If the contract gives Krafton final creative approval, Unknown Worlds likely violated it
  • If the contract protects the studio’s creative autonomy, Krafton may have overstepped
  • The specific language of the agreement will determine everything

This is why contract disputes in gaming are so messy. Creative work doesn’t fit neatly into milestone checklists. A half-finished feature might be brilliant or terrible depending on who’s judging it.

Key Takeaway: The contract dispute isn’t just about deadlines; it’s about whether a corporate publisher can dictate creative decisions to an independent-minded studio, and that question will be answered by the exact words in their agreement.


Subnautica 2 Lawsuit Timeline: Key Dates and Milestones

The Subnautica 2 lawsuit timeline stretches from Krafton’s original acquisition through the current litigation. Here’s how events have unfolded and what’s expected through 2026.

Understanding the sequence matters. Each event built on the last, creating a chain of escalation that eventually landed in court.

DateEvent
2022Krafton announces interest in Unknown Worlds
Early 2023Krafton completes acquisition of Unknown Worlds
Mid 2023Subnautica 2 development ramps up under new agreement
Q2 2024First major milestone reportedly missed
Q4 2024Second milestone allegedly missed; private negotiations begin
Early 2025Negotiations break down; Krafton files lawsuit
Mid 2025Initial court filings, discovery phase begins
Late 2025Discovery ongoing, depositions scheduled
Q1 2026Pre-trial motions and mediation attempts
Q2-Q3 2026Possible trial date or settlement window
Late 2026Projected earliest resolution if case goes to trial

The discovery phase is where the real story will emerge. Both sides must hand over internal documents, emails, Slack messages, and financial records. That’s where the court will find evidence of who did what and when.

Mediation could happen at any point. Courts often require parties to attempt mediation before trial. If both sides want to avoid the cost and publicity of a full trial, 2026 could bring a negotiated resolution.

But if either side digs in, this case could drag into 2027. Litigation in commercial disputes of this size rarely moves quickly.


Krafton Subnautica 2 Lawsuit Update for 2026

As of 2026, the Krafton Subnautica 2 lawsuit is in its active litigation phase. Discovery is underway, and both sides are building their cases for a potential trial or negotiated resolution.

Several developments have marked early 2026. Krafton’s legal team filed supplemental briefs that include new evidence of missed deliverables. These briefs reportedly contain internal Unknown Worlds project management data showing repeated schedule slips.

Unknown Worlds has filed motions of its own. The studio’s attorneys argue that certain contract terms were ambiguous and that Krafton’s interference caused the very delays it’s now complaining about. This is a classic “you caused your own damages” defense.

The court has scheduled key hearings for mid-2026. These hearings will address pre-trial motions, including potential summary judgment requests from both sides.

Quick Facts for 2026:

  • Discovery phase: active
  • Depositions: scheduled for Q1-Q2 2026
  • Mediation: court has recommended but not yet mandated
  • Trial date: not yet set, could be late 2026 or early 2027
  • Both parties still filing new motions regularly

Industry watchers expect the pressure to settle will increase as 2026 progresses. Every month of litigation costs both companies money in legal fees and lost productivity. Krafton’s shareholders want resolution. Unknown Worlds’ team wants to get back to making games.

The next major inflection point will likely come after depositions wrap up. Once both sides see the full evidence picture, settlement talks tend to get serious.


How the Krafton Lawsuit Is Delaying Subnautica 2

The Krafton lawsuit is directly delaying Subnautica 2 in several concrete ways. Active litigation consumes resources, attention, and decision-making capacity that would otherwise go toward building the game.

First, there’s the personnel issue. Key members of Unknown Worlds’ leadership are spending time on legal preparations instead of game development. Depositions, document reviews, and attorney meetings eat into the hours that should go toward creative work.

Second, there’s a funding freeze. During active litigation, Krafton has reportedly paused or reduced development funding to Unknown Worlds. Without full financial support, the studio can’t hire additional developers or invest in new tools and technology.

Third, there’s the decision paralysis problem. When two parties disagree about a game’s direction and a court hasn’t ruled yet, nobody knows which version of the game to build. Should the team work on the multiplayer features Krafton wants? Or the single-player experience Unknown Worlds prefers?

  • Development team morale is reportedly suffering
  • Hiring new talent is difficult when the studio’s future is uncertain
  • Technical decisions are being deferred until the legal situation clarifies
  • Marketing and community engagement have gone quiet

Think of it like trying to renovate a house while two co-owners are in court arguing about the floor plan. Nothing productive gets done until someone decides which blueprint to follow.

The delay isn’t just about the lawsuit existing. It’s about the lawsuit poisoning every aspect of the development process.

Key Takeaway: The Krafton lawsuit isn’t just a legal sideshow; it’s actively freezing Subnautica 2’s development by draining resources, halting funding, and creating paralyzing uncertainty about the game’s direction.


What the Subnautica 2 Release Delay Lawsuit Means for Fans

For fans, the Subnautica 2 release delay lawsuit means one painful thing: you’re going to be waiting longer than expected. How much longer depends entirely on how this legal fight plays out.

If the lawsuit settles quickly in 2026, development could resume at full speed by late 2026 or early 2027. In that scenario, a Subnautica 2 release in late 2027 or 2028 is plausible.

If the case goes to trial and drags into 2027, the delay compounds. A full trial could push the game’s release into 2029 or even later, depending on how the verdict reshapes the development plan.

ScenarioEstimated Impact on Release
Quick settlement (mid 2026)Game possibly ready by late 2027
Protracted litigation (into 2027)Release pushed to 2028 or 2029
Trial with appealCould delay release beyond 2029
CancellationPossible but unlikely given IP value

The fan community has been vocal about its frustration. Online forums are filled with posts from players who invested emotionally in the franchise and feel blindsided by corporate drama.

Some fans have organized petitions asking both companies to resolve the dispute quickly. While petitions don’t carry legal weight, they do signal to Krafton and Unknown Worlds that customer goodwill is eroding.

The longer this drags on, the more the Subnautica brand suffers. Fans have limited patience. Other survival games are competing for their attention right now.


Will Subnautica 2 Be Cancelled Because of the Lawsuit?

Subnautica 2 is unlikely to be cancelled because of the Krafton lawsuit, but the risk is not zero. The franchise is too valuable for either party to walk away from entirely.

The original Subnautica sold over 10 million copies. Subnautica: Below Zero added millions more. The IP has proven commercial value, which means both Krafton and Unknown Worlds have financial incentives to keep it alive.

Cancellation would only happen in an extreme scenario. If the lawsuit results in a complete breakdown of the relationship and neither party can agree on terms for continued development, the game could be shelved indefinitely. But “shelved” is different from “cancelled.”

Even if Unknown Worlds can’t continue development, Krafton could assign the project to a different studio. The company owns the publishing rights and may have enough contractual control over the IP to take that step.

  • Full cancellation is the worst-case scenario for both sides
  • Krafton would lose its entire investment with nothing to show for it
  • Unknown Worlds would lose its flagship franchise
  • A new development team could take over if the original studio is removed

The most likely outcome is a resolution that keeps Subnautica 2 alive in some form. The game might look different from what fans originally expected. It might come from a different studio. But the IP is worth too much to abandon.


Subnautica 2 Development Status in 2026

The Subnautica 2 development status in 2026 is best described as paused or significantly slowed. The game has not been cancelled, but active development has been disrupted by the ongoing legal dispute.

Unknown Worlds has not released any major development updates since the lawsuit was filed. The studio’s social media presence has gone quiet. No gameplay trailers, no developer diaries, no community updates.

Behind the scenes, sources suggest that a skeleton crew is maintaining the existing codebase. Basic work continues to prevent the project from deteriorating entirely. But new feature development has largely stopped.

Current Development Status Snapshot:

AspectStatus
Core gameplay prototypeCompleted before lawsuit
Multiplayer featuresIn dispute, partially built
Single-player campaignEarly development, paused
Art and environment designPartially complete
Sound and musicEarly stages
Beta testingNot started
Release dateNo official date announced

Krafton has not publicly commented on the game’s current development state. The company’s public filings focus on the legal dispute rather than product updates.

For players tracking the game, the silence is the loudest signal. When a studio stops talking about its biggest project, it usually means something is seriously wrong behind closed doors.

Key Takeaway: Subnautica 2 is not dead, but it’s in a holding pattern; development has slowed to a crawl while the Krafton lawsuit consumes the studio’s time and resources.


Could the Subnautica 2 Lawsuit End in a Settlement?

Yes, the Subnautica 2 lawsuit could end in a settlement, and many legal analysts believe that’s the most probable outcome. Corporate litigation of this type settles out of court in roughly 90% of cases, according to federal court statistics.

A settlement would likely involve several components. Krafton might accept a revised development timeline with new milestone deadlines. Unknown Worlds might agree to closer oversight or modified creative terms. Financial adjustments, including partial refunds of development funding or restructured payment schedules, could also be part of the deal.

The settlement could also address the fundamental creative disagreement. Both parties might compromise on the game’s direction, blending elements of the live-service model Krafton wants with the narrative-driven experience Unknown Worlds prefers.

  • Settlement saves both sides millions in legal fees
  • A deal preserves the working relationship (even if strained)
  • Courts actively encourage settlement through mediation orders
  • Shareholders on both sides prefer quick resolution over prolonged uncertainty

The biggest barrier to settlement is ego. If either side feels it has a strong legal position, it might push for trial to establish a precedent or maximize damages. But the gaming industry is small enough that burning bridges has long-term consequences.

Expect settlement discussions to intensify in mid-to-late 2026, especially after depositions reveal the strength of each side’s evidence.


Subnautica 2 Player Refund Rights During the Lawsuit

Players who pre-ordered or purchased early access to Subnautica 2 may have refund rights, but those rights depend on the platform and the specific terms of purchase. The lawsuit itself does not automatically trigger refunds for consumers.

If you bought Subnautica 2 through Steam, Valve’s standard refund policy applies. Steam typically allows refunds within 14 days of purchase and less than 2 hours of playtime. Beyond that window, refunds are handled on a case-by-case basis.

For purchases through console stores like PlayStation Store or Xbox Marketplace, similar platform-specific refund policies apply. Each platform has its own window and criteria for processing refunds.

PlatformStandard Refund WindowExtended Refund Possibility
Steam14 days, under 2 hours playedCase-by-case for delayed games
PlayStation Store14 days, game not downloadedLimited after download
Xbox/Microsoft Store14 daysSelf-service refund available
Epic Games Store14 days, under 2 hours playedCase-by-case

If Subnautica 2 was sold with specific promises about features or release dates that are no longer being met, consumer protection laws in some jurisdictions could provide additional grounds for refunds. This is especially true in the European Union, where consumer protection standards are stricter.

Players should document their purchase dates, any marketing materials that influenced their decision, and any official statements about game features or release windows. This documentation could support a refund request.

  • Check your platform’s refund policy first
  • File a support ticket citing the game’s development uncertainty
  • Reference any broken promises in marketing materials
  • Consider filing a consumer complaint with your local consumer protection agency if the platform refuses

Your rights as a consumer exist independently of the Krafton lawsuit. Don’t wait for the lawsuit to resolve before exploring your options.


How the Krafton Gaming Lawsuit Impacts the Industry

The Krafton gaming lawsuit sends a warning signal across the entire gaming industry. When a major publisher sues one of its own acquired studios, every developer and publisher in the business pays attention.

This case will set informal precedents for how acquisition agreements are structured in gaming. Future deals between publishers and indie studios will likely include more detailed milestone definitions, clearer creative control provisions, and stronger dispute resolution mechanisms.

The lawsuit also highlights the tension inherent in the acquisition boom that swept gaming in the early 2020s. Companies like Microsoft, Sony, Tencent, and Krafton spent billions buying studios. Not all of those marriages are happy ones.

For indie developers considering acquisition offers, this case is a cautionary tale. Selling your studio means accepting oversight. The creative freedom you enjoyed as an independent team may not survive the deal.

  • Publisher-developer contracts will get more specific after this case
  • Studios may demand stronger creative protection clauses
  • Acquisition deals might include binding arbitration requirements
  • Insurance products for development disputes could grow in demand

For players, the broader impact is slower game development and more corporate caution. Publishers burned by disputes like this one become risk-averse. They fund fewer experimental projects and stick to proven formulas.

The Krafton lawsuit won’t be the last of its kind. As the gaming industry continues to consolidate, more of these disputes will surface. How courts handle this case will shape the rules for the next decade.

Key Takeaway: The Krafton lawsuit is bigger than Subnautica 2; it’s a test case for the entire gaming industry’s approach to studio acquisitions, creative control, and publisher-developer relationships.


Unknown Worlds Entertainment Legal Dispute: The Full Picture

Unknown Worlds Entertainment’s legal dispute with Krafton is the defining challenge of the studio’s existence. The small San Francisco-based team is fighting to protect its creative vision against one of Asia’s largest gaming companies.

Unknown Worlds was founded by Charlie Cleveland and built its reputation on passion projects. Natural Selection 2 came first. Then Subnautica became a surprise global hit, selling millions of copies through word of mouth and genuinely innovative gameplay.

The studio’s decision to sell to Krafton was driven by financial realities. Indie game development is expensive and risky. Krafton’s money offered security and resources that Unknown Worlds couldn’t access on its own.

But the partnership’s collapse illustrates a pattern seen across creative industries. When financial backers and creative teams disagree, the conflict often becomes personal and bitter.

Unknown Worlds’ defense in the lawsuit centers on several arguments:

  • Krafton’s milestone expectations were unrealistic for the scope of the game
  • Corporate interference disrupted the development process
  • The contract’s ambiguity about creative control should be interpreted in the studio’s favor
  • Krafton’s own actions caused or contributed to the delays

The studio has retained experienced litigation counsel. Its legal team has handled entertainment industry disputes before, which suggests Unknown Worlds is taking this fight seriously.

Unknown Worlds’ PositionKey Argument
Milestone defenseDeadlines were unrealistic
Interference claimKrafton disrupted development
Contract interpretationAmbiguous terms favor the studio
Counterclaim potentialKrafton caused its own damages

Whether Unknown Worlds can prove these arguments will depend on the evidence revealed during discovery. If internal communications show that Krafton’s demands were genuinely unreasonable, the studio has a real chance.

If the evidence shows Unknown Worlds simply failed to deliver what it promised, the studio is in serious trouble. The truth is probably somewhere in between, which is exactly why most cases like this settle.


Frequently Asked Questions

What is the Krafton Subnautica 2 lawsuit about?

The Krafton Subnautica 2 lawsuit is a breach of contract dispute between Krafton Inc. and Unknown Worlds Entertainment.
Krafton alleges that Unknown Worlds missed development milestones and changed the game’s direction without authorization.
The case is active in 2026, with discovery underway and a potential trial or settlement expected by late 2026.

Will Subnautica 2 be cancelled because of the Krafton lawsuit?

Cancellation is unlikely because the Subnautica franchise is worth too much to abandon.
Both Krafton and Unknown Worlds have financial incentives to keep the game alive.
The most probable outcome is a delayed release, possibly under revised development terms.

Can I get a refund for Subnautica 2 during the lawsuit?

Refund eligibility depends on your purchase platform and when you bought the game.
Steam, PlayStation, and Xbox each have their own refund policies with specific time windows.
If the game was sold with specific feature promises that aren’t being met, consumer protection laws may provide additional refund grounds.

When will the Krafton vs. Unknown Worlds lawsuit be resolved?

The earliest likely resolution is mid-to-late 2026 if the parties reach a settlement.
If the case goes to full trial, resolution could extend into 2027 or beyond.
Courts have encouraged mediation, which could accelerate the timeline.

Is Subnautica 2 still in development during the legal dispute?

Subnautica 2 has not been officially cancelled, and basic maintenance work continues on the codebase.
Active feature development has significantly slowed due to funding disputes and leadership distraction.
Full development is expected to resume only after the lawsuit reaches some form of resolution.


The Krafton Subnautica 2 lawsuit is shaping up to be one of the most significant gaming industry legal battles of 2026. Whether you’re a fan waiting for the game or someone watching the business side of gaming, this case matters.

Keep an eye on court filings and official statements from both companies through the rest of 2026. If you purchased Subnautica 2 in any form, review your refund options now rather than later.

The most important thing you can do is stay informed. As new developments hit, they will directly affect when and how Subnautica 2 reaches players.


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